How immersive technologies (AR/VR) will shape our future | Dinesh Punni | TEDxTUBerlinSalon

How immersive technologies (AR/VR) will shape our future | Dinesh Punni | TEDxTUBerlinSalon

Immersive (AR/VR) technologies are past the hype now. They are already being used across multiple industries outside of what many think is just gaming and entertainment. And now, they are slowly entering the consumer market – so what does this mean for us and our society?
Over the next years we have to completely reset our thinking on how we interact with digital information. Dinesh Punni has been eating, drinking, and breathing immersive technologies (AR/VR) for more than 5 years now.
Today, he uses his experience to pave the way for upcoming talents by teaching them how to create immersive experiences on his YouTube channel and immersive insiders, his online education platform.
More than 10.000 people are learning from his lectures today and his goal is to make immersive insiders the global standard for AR/VR education
When Dinesh is not creating content, he loves to read, compete in video games and take a walk in real reality. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

50 Comments

  1. Dinesh’s passion to inspire people around the world to create apps and teach them to write code is very noble.

  2. 00:00 AR/VR technology is progressing rapidly.
    01:44 Immersive technologies like AR/VR are being productively used in many industries
    03:23 Virtual meetings save time and money
    04:59 XR and immersive technologies are an umbrella term that covers AR, VR, and MR and will eventually merge together.
    06:32 VR can improve stroke therapy
    08:03 VR and holographic technology can potentially revolutionize education
    09:48 Interactive 3D representations of subjects are the future of education.
    11:10 Immersive technologies will shape our lives like internet and smartphones.

  3. Well the future is here.
    People already getting out of their home with vision pro on their head. 🤯

  4. Mirror therapy . . . originates from Rubber Hand Illusion . . . So, "consciousness" could be trained to be expandable ( growing) beyond our body ?

  5. The idea of being able to meet family from across the globe virtually put a big smile on my face. No long haul flights, airline food and expensive tickets, count me in.

  6. Great use of humor and actual demo of 3D VR for anatomy and science! I only wish you had a live audience to fully respond to your excellent presentation 🙂

  7. I have a friend who works in old age homes with giving seniors really cool experiences using VR/AR tech and it’s such a cool idea! It makes me really excited to see what else can be done

  8. Damn that AR headset from the 60’s looks insane. Also had no idea they’ve been developing this tech for so long. Crazy

  9. Thanks Dinesh for clearly explaining what all that jargon means. Sometimes you think you know what it stands for but with advances happening every day it’s easy to be left behind and bewildered.

  10. This is so cool! I’m honestly so glad I was born during this time, and I can’t wait to see where we go from here.

  11. I’m thinking to pursue VR professional as my career, as it an highly emerging field and I obviously have some interest in it. What can I do, how can I start, what skills I should have, ofcourse it has scope but where should I start and in which direction should go.
    At last suggest me one or two tutorials so that I can learn do and teach at the same time, that way I’ll understand it more. I want this or not.
    It would be very helpful if you reply Dinesh Punni Ji.

  12. My family is literally scattered all across the world and I really can’t wait for the day that I can see them all in a virtual space.

  13. With immersion, there was Osmose back in 1995, the used detectors round the neck & over the chest, that detected breathing & when one breathed in one rose a little & when out sank a little, the effect was intense. Then there was Showscan developed by Douglas Trumbull that uses 60 frames a second to induce emotion, different "Pulses" could be done digitally. Also including peripheral vision in the display adds too, I should imagine that dual images from eye distance angles plus the shading done to two same images to give an impression of 3D would enhance the effect. Lastly read "Sentics the Touch of the Emotmions" by Manfred Clynes. As you mention "A new dimension" I have to add David Brisson’s Hypergraphics, whose blue & red rotating hyperdimensional structures made peoples’ eye’s water, read the OMNI article.

  14. I am all for any technology that helps stroke victims restore their previous abilities especially if it can be customised for their particular circumstances as they get better.

  15. Wow I can’t believe the difference between the first model and the future models… seems like a lot of progress in just 50 years!

  16. 🎯 Key Takeaways for quick navigation:

    00:00 The first augmented reality headset was large and dangerous; modern AR/VR tech is smaller and practical.
    01:02 Immersive technologies have diverse applications beyond gaming.
    02:32 Immersive technologies redefine digital interaction.
    03:32 VR replaces, AR enhances reality, saving time and money.
    05:35 XR covers AR, VR, MR; immersive techs may merge.
    06:37 Immersive tech has applications in healthcare, education.
    08:36 Active learning through immersive tech could revolutionize education.
    11:08 Businesses like Walmart use VR for various employee training.
    12:42 Immersive technologies will have a significant societal impact similar to the internet and smartphones.

  17. I hope researchers and scientists focus on the disadvantages and shortcomings of vr and correct them so it can be safer in the future.
    Most people who use vr for extended periods have headache,eyestrain, dizziness and nausea.
    If we choose to ignore it this may become dangerous for our health as it develops in the future.

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